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GOLF
©2004-2010 Stephen Tallevi.
All rights reserved. No part of this document may be reproduced in any form or by any means without the prior permission of the copyright owner.
Contact: dicegames@nzp.ca


Number of Players: 1 to 4
Equipment: Two dice. A score sheet for each player.

View Scoresheet

The Object: To complete seven holes of golf with the lowest score amongst all players. For the solitaire version, the player ranks his score according the following table:

LEVEL SCORE
MASTER'S Under 8
PRO Between 8 and 12
AMATEUR Over 12


The Play: Youngest player goes first. Play proceeds clockwise. Players attempt to roll the value of the flag number in the fewest number of rolls. The more rolls it takes a player to complete a hole, the higher his or her score will be.

Scoring: A player completes one hole on each of his turns. The maximum number of rolls a player can take to complete a hole is four. Also, a player can never enter a value on the score sheet that would put the total of that hole over the value of the flag number (this is explained further in the scoring section below). Scoring on each turn proceeds as follows:

• HOLE-IN-ONE: If a player rolls a total equal to the flag number on his first toss, he scores a hole-in-one. The player enters the value of the toss in the first square below the flag (the HOLE-IN-ONE row) and then enters a score of -2 for that hole.
See Figure 1.


     Figure 1


• PAR: If the player does not score a hole-in-one with his first toss, he must then enter the value of one or both dice in the top square of the column (the HOLE-IN-ONE row). After entering a value, the player rolls both dice again. If the sum of the dice, or the value showing on either die, equals the flag number when added to the value already present in the column, the player scores PAR.

Example: The player is scoring hole six. He rolls a seven on his first toss. As he has not scored a hole-in-one, he decides to enter the value of his "3" die in the top square of the column (Figure 2a). The player then takes his second toss. He rolls a nine ("6" and "3"). He enters the "3" in the second square of the column (the PAR row). The player has scored the flag value on his second toss (3 + 3 = 6) and has scored PAR. He enters the score of 0 for the hole (Figure 2b) and play proceeds to the next player.


Figure 2


If the player cannot score par on his second turn, then the player must still enter the value of one or both dice onto the score sheet, providing that doing so will not make the total of the hole exceed that of the flag number. If the player cannot enter a value at this point, then he must enter an "X" in the second square of the column (the PAR row). For example, in Figure 3, the player has rolled a "9" on his second toss. He cannot enter the value of the toss, nor the value of either die, as this would cause the total of the hole to exceed the flag value (3 + 9 > 6; 3 + 4 >6; and 3 + 5 > 6). So the player enters "X" in place of a value for his second toss.


     Figure 3


• OVER-PAR: As noted earlier, the player has up to 4 tosses to reach the value of the hole. An example of a hole that required 4 tosses to complete is illustrated in Figure 4. Here's a summary of the player's moves:

First Toss: Player rolls a "4". The player has not scored a hole-in-one (a "6"), so the player proceeds to enter the value of one of his dice in the first row. In this case, the player enters a "3" (the player could have chosen to enter the "1" instead, or the combined value of his toss - a "4").


Second Toss: The player is hoping to score par on this toss. He has already entered a "3" for the hole, so he needs to score another "3". Unfortunately, he rolls a "7" (a "1" and a "6"). Neither the total of the toss nor the value of each die is equal to three. The player must still enter a value at this point, so he enters the "1". His total for the hole is now four (3 + 1).


Third Toss: As the player has failed to score par, he will try to complete the hole on his third toss (ONE STROKE OVER PAR). The player rolls an "8", comprised of two "4"s. The player cannot enter a value at this point as doing so will cause the value of the hole to exceed that of the flag's value. The player must enter a "X" at this point.


Fourth Toss: The player still needs a "2" to complete the hole (4 + 2 = 6). The player rolls a "3", composed of a "1" and a "2". The player enters the value of the "2" to complete the hole (3 + 1 + X + 2 = 6). As it took the player four tosses to complete the hole, he must enter a score of +2 for the hole. The player's turn is complete, and play proceeds to the next player



Figure 4


Exceeding Two Stroke Over Par: If a player cannot reach the hole's value after his fourth toss, then he must enter a value of +4 for that hole. This is illustrated in Figure 5.


Figure 5




Winning: After completing all 7 holes, players add up the individaul score of each hole and enter their total in the SCORE TOTAL area. Player with the lowest total is the winner.

©2004-2010 Stephen Tallevi.
All rights reserved. No part of this document may be reproduced in any form or by any means without the prior permission of the copyright owner.
Contact: dicegames@nzp.ca
www.newdicegames.com