Number of Players: 4 Equipment: Each player requires the following:
- 4 white dice
- 1 blue die
- 10 counters (such as poker chips)
- 1 dice cup
The Object: To win the most counters after 5 rounds of play. A player wins a round if he or she is the last player to add a die to a dice sequence.
The Play: Youngest player goes first. Play proceeds clockwise. At the start of each round, players add one of their counters to the pot. Each player uses his dice cup to shake the dice (4 white and 1 blue) and then tosses the dice in front of him, using his free hand to shield the value of the dice from other players.
The first player begins by bringing forward one of his white dice. This is the die that begins the game sequence. Each player, in turn, will add to this sequence.
When placing the first die in the sequence, the player must state if the sequence will progress by increasing in value ("up") or decreasing in value ("down"). Note that a player cannot play a six if he wishes to start an "up" sequence, nor can he play a one if he wishes to start a "down" sequence.
After the first die has been played, the other players, in turn, add to the sequence based on the following rules:
- For "up" sequences, a player must add a die whose value is equal to or greater than the value of the last die added to the sequence.
- For "down" sequences, a player must add a die whose value is equal to or less than the value of the last die added to the sequence
Example Play: Player 1 begins by bringing forward his 3 die and calling "up". Player 2 follows by adding his 3 die next to Player's 1 die. Player 3 continues the sequence by playing a five, and Player 4 adds a six. Play returns to Player 1 and he continues the sequence by playing a 6 (Figure 1). Note that every die played follows rule A (dice played are equal to or greater than in value than the previous die played).
Figure 1
"LINK" - Reversing A Sequence: A player may, on his turn, reverse the sequence of play by playing the blue die. The player can play this die if it constitutes a valid move (i.e. it is a valid addition to the current sequence in play). When a player adds a blue die to a sequence, he calls "link". The next player must now continue the sequence in the opposite direction. For example, in Figure 2, players were adding to an "up" sequence. On his turn, Player 2 adds his blue die to the sequence and calls "link". Player 3 must now add a die as if he were playing a "down" sequence.
Figure 2
When a player decides to play his blue die to a sequence, the player must add one of his counters to the pot.
Players are free to "link" (play their blue die) immediately following a previous "link", as long as such placement conforms to rules A or B. (Figure 3).
Figure 3
Winning A Round: When a player is not able to add any of his remaining dice to a sequence, he must declare himself out of that round. The last player to add a die to the sequence is the winner of that round and is awarded the pot. The winner of the round begins the next round of play.
Winning: A game consists of 5 rounds. The player with the most chips at the end of the 5 rounds wins the game.
©2004-2010 Stephen Tallevi. All rights reserved. No part of this document may be reproduced in any form or by any means without the prior permission of the copyright owner. Contact: dicegames@nzp.ca www.newdicegames.com
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